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Increased door collider so that 173's arms are no longer visible through the door.Fixed audio manager losing references to used sounds when reusing them.Refactored RoomCache to use far fewer lines.Fixed bug with walking sound playing at running speed when holding run key but out of breath.This meant that dying and restarting broke events, as the scene is reloaded and the times became irreconcilable. Fixed TimeSinceEvent condition using two a different check, timeSinceStartup, then the event itself, which was using timeSinceLevelLoad.Because they are stored in a queue, this ensures that oldest sounds are used first, hopefully after they've played for a while(less jarring for the player) it will attempt to utiliize any free audio sources before reusing currently playing sources. The audiomanager now stores playing sounds in a queue, so that multiple 2D sounds can be played at once.Functions to reload and quit the game on game over.
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Added functionality to audio manager to play sound sequences as well as repeat sounds only for a certain number of times.The timer starts out at x seconds if 173 respawns enough times without discovering the player, it will decrease the respawn timer down to once per second. 173 now searches the map for the player.But, if you’re left looking for a scare you can always check out Bendy and The Ink Machine.First Version of SCP: Unity with recorded changelog. While there are many horror games none offer a multiplayer experience like SCP CB does. SCP Containment Breach requires a 64-bit version of Windows 7 or later Is there a better alternative? But, on a wrong turn, these aspects might just set shivers down your spine once more. The animations themselves are shaky and low quality. The graphics are a slight form of salvation, as they’re nowhere near the modern realistic standard you know and love. There is no ending to save you from the monster, only an eternity within these halls. Only darkness and fear will surround you until you are forced to quit the game. You’ll find no cute or cuddly creatures here. It’s for these reasons that the game gets marketed towards an older audience. You probably won’t have time to appreciate the beauty of these halls, only glimpsing them in a passing moment. The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine.
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You’re left in the dark and must avoid becoming its prey.
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An accident occurs, and now it has escaped. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.īut you’re venturing into the containment unit of SCP-173, a deadly sculpture-like creature that can only move when not in a direct line of sight. The fictional world of SCP is filled with vicious creatures, demonic entities, and worse. SCP-173 has escaped its containment and is loose within the building.
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